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Your used CPU might come with someone else's Valorant ban

PCWorld

When you purchase through links in our articles, we may earn a small commission. Your used CPU might come with someone else's Valorant ban Anti-cheat systems for online multiplayer games can flag individual PC parts, which can be a problem if you're trying to find a deal on secondhand hardware. With PC hardware more expensive than it's ever been, doubly so for gamers, you might be tempted to hunt for used parts. In addition to the usual problems of used goods with no warranty, you might just find yourself banned from your favorite online multiplayer game after you boot up with that new upgrade installed. Yes, this is a real thing that happens to people.


Is Lettuce Safe to Eat? The Latest on the Cyclosporiasis Outbreak

TIME - Tech

Follow this section to personalize your feed and get instant alerts. Follow Go to your personalized feed WHY FOLLOW? Smart Alerts: Get notified about major news as it happens. Follow this tag to personalize your feed and get instant alerts. Follow Go to your personalized feed WHY FOLLOW?


Attacks Meet Interpretability: Attribute-steered Detection of Adversarial Samples

Neural Information Processing Systems

Adversarial sample attacks perturb benign inputs to induce DNN misbehaviors. Recent research has demonstrated the widespread presence and the devastating consequences of such attacks. Existing defense techniques either assume prior knowledge of specific attacks or may not work well on complex models due to their underlying assumptions. We argue that adversarial sample attacks are deeply entangled with interpretability of DNN models: while classification results on benign inputs can be reasoned based on the human perceptible features/attributes, results on adversarial samples can hardly be explained. Therefore, we propose a novel adversarial sample detection technique for face recognition models, based on interpretability. It features a novel bi-directional correspondence inference between attributes and internal neurons to identify neurons critical for individual attributes.





Appendix: ALowerBoundofHashCodes ' Performance

Neural Information Processing Systems

Asthefigureshows,any true positives or false positives are assigned with ranksi. From the above demonstration, if any swap happens in a rank list between true and false positives,the mis-rank ofthat true positiveisdefinitely changed and will only result inincrease or decreaseofmandiby1. To determine whether the lower bound is tight is a little bit difficult. We firstly introduce some concepts and assumptions to make it easier. Let us start at the example placed in beginning of AppendixA.



Time-Series Anomaly Classification for Launch Vehicle Propulsion Systems: Fast Statistical Detectors Enhancing LSTM Accuracy and Data Quality

arXiv.org Machine Learning

Supporting Go/No-Go decisions prior to launch requires assessing real-time telemetry data against redline limits established during the design qualification phase. Family data from ground testing or previous flights is commonly used to detect initiating failure modes and their timing; however, this approach relies heavily on engineering judgment and is more error-prone for new launch vehicles. To address these limitations, we utilize Long-Term Short-Term Memory (LSTM) networks for supervised classification of time-series anomalies. Although, initial training labels derived from simulated anomaly data may be suboptimal due to variations in anomaly strength, anomaly settling times, and other factors. In this work, we propose a novel statistical detector based on the Mahalanobis distance and forward-backward detection fractions to adjust the supervised training labels. We demonstrate our method on digital twin simulations of a ground-stage propulsion system with 20.8 minutes of operation per trial and O(10^8) training timesteps. The statistical data relabeling improved precision and recall of the LSTM classifier by 7% and 22% respectively.


Detection Based Part-level Articulated Object Reconstruction from Single RGBD Image

Neural Information Processing Systems

We propose an end-to-end trainable, cross-category method for reconstructing multiple man-made articulated objects from a single RGBD image, focusing on part-level shape reconstruction and pose and kinematics estimation. We depart from previous works that rely on learning instance-level latent space, focusing on man-made articulated objects with predefined part counts. Instead, we propose a novel alternative approach that employs part-level representation, representing instances as combinations of detected parts. While our detect-then-group approach effectively handles instances with diverse part structures and various part counts, it faces issues of false positives, varying part sizes and scales, and an increasing model size due to end-to-end training. To address these challenges, we propose 1) test-time kinematics-aware part fusion to improve detection performance while suppressing false positives, 2) anisotropic scale normalization for part shape learning to accommodate various part sizes and scales, and 3) a balancing strategy for cross-refinement between feature space and output space to improve part detection while maintaining model size. Evaluation on both synthetic and real data demonstrates that our method successfully reconstructs variously structured multiple instances that previous works cannot handle, and outperforms prior works in shape reconstruction and kinematics estimation.